When I first started up CrossfireX, I immediately thought that there must have been some mistake and perhaps the rest of the game was still installing after all, trying to get Operation Spectre or Operation Catalyst to even start installing is a mess of bouncing between Xbox UI menus, opting into Game Pass to get one half of the campaign for free while the other half is $9.99. There are three or four options within these modes, including just one mode per map. Not counting the awkward menu setup necessary to get into the two halves of Remedy’s single-player campaign, players are limited to either Modern or Classic modes for CrossfireX. Clunky combat and menus, requiring an additional purchase for the full campaign, and a bizarre one mode per map multiplayer set up all come together to define Crossfire X as a massive disappointment.Developer Smilegate Entertainment, Remedy EntertainmentĬrossfireX was initially planned to be a 2020 release, so has Smilegate Entertainment used that extra year and a half to add more content into the multiplayer? That could only be answered by a resounding ‘No’. While it’s not entirely without merit, there are far better shooters already out there – and on Game Pass – which meant I lost interest in this fast. ConclusionĪll told then, I was mightily underwhelmed by Crossfire X. To finish the whole story off you will need to make another purchase of around £8 to get the back half of the campaign. Also with Game Pass you only get the first section of the campaign. Visually it looked good but in the story and gameplay I didn’t see anything new or pushing the boundaries for me to sit back and say “Yes, this is awesome”. All I could think of was how this feels like a Call of Duty campaign from the early 2000’s. Remedy Entertainment was drafted in to create the story and give people a single-player experience to die for. I had hoped the campaign would save Crossfire X. Gameplay just feels awkward and not all that fun. ADS felt slow, if you wanted to throw a grenade the animation took forever which left you open to get shot, and knifing someone required an unintuitive set of button presses compared to other shooters. Something felt very off with how the game played though. With the Modern mode there was Search and Destroy on Black Widow and Point Capture on GR Tower with Escort on Babylon coming soon. Within Classic mode you have a few different game types: Search and Destroy on Black Widow Spectre on Laboratory Team Death Match on Transports and Nano on Babylon Lab. I quickly found Classic mode isn’t for me. In terms of multiplayer, there are two different modes Modern (you can aim down sites) or Classic (it’s all hip fire). There are two modes to play in Crossfire X single player and multiplayer, both developed by different teams. However, I was shocked to see that these stats do not track or carry over to your tally, so you cant get your free currency to unlock more weapons or skins. On the menu system as I played a few games, I noticed you could unlock GP (in-game free currency) which you must complete daily and weekly missions, get a headshot, get a melee kill and etc. Trying to tab across (RB and LB) from the home to the mission didn’t work. When I first fired up Crossfire X I notice that the UI felt as if it had been ported over from a PC system and was refined for console players. As you will be able to tell from mu video review above, they were not met at all. It’s usually telling when there is a lack of information right up until launch, but I still had high hopes for this title. With the massive hype and excitement surrounding the announcement of the title a few years back by Xbox, I can’t help but feel cheated. I have had some time to mull over my thoughts about Crossfire X in both multiplayer and single-player campaign.
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