![]() I did this so the ore would show up on the outside belt. ore personal storage is bloated with some concrete that will need to be removed once a patch fixes the nodes. So I just asked him to pretend to be constipated, so him being in the game AFK made more sense. If there is a creepy guy on the toilet in the hub, that is my friend. If creating a new bus item please see how the other bus mini factories are designed to add to the main bus and inventory systems first. Most of the main bus factories are designed to allow you to continue to build outward or upward when faster belts and miners become available. If you need to add more of the same items to the main bus put 2 conveyor stackable poles on top of the existing belts so there is a good gap to place splitters. Tractor crash derby! Even if flipped upside down the trucks will auto-correct with time. Either split from personal or basement storage. Truck station in/out belt connections (Not setup but available). Pure caterium ore node, once we can blow rocks up. This belt can be disconnected if you want storage only. This auto feedbacks to the main bus for a buffer charge to production. Insert both in one place and it auto creates biofuel.ġ0 Mk.2 storage containers for each of the larger items (including supercomputers). After a patch the miners may start producing.Ģ40 MW backup biomass burner set up in the basement. Ore = You may find a couple of empty belts throughout the map. These include the following: Concrete = 450 PM (Parts per minute) Iron Ingot = 450 PM Iron Ingot (Level 2) = 450 PM Iron Rod = 450 PM Steel Pipe = 450 PM Wire = 450 PM Wire (Level 2) = 450 PM Quickwire = 450 PM Quickwire (Level 2) = 450 PM Quickwire (Level 3) = 450 PM Steel Beam = 300 PM Cable = 450 PM Rubber = 450 PM Plastic = 450 PM Quartz = 450 PM Sulfer Ore = ? Bauxite Ore = ? S.A.M. Spaghetti of belts to bring items in and add them to the upper storage and main bus line. Player storage for every item bringing in and creating. Many items do not have production optimized yet. Main bus belt creating items (up to supercomputer). Corners work automatically so you can go AFK on the track and it will never stop you. Square multi-direction travel Mk.4 track surrounding the base. Over 30,000 supercomputers made and ready for sale. Lots of goodies already made inside some.Īll belts on everything is Mk.4. I did not silo any power stations.Īll alternative recipes have been researched. You will find connected power poles throughout the map. Lounge area above the hub area with a BBQ grill. 5 minutes round trip.Ģ players small vehicle race track, with an Epic end jump. Mostly creating items to bring to the main bus.Īirport where you stand on one side of the wall (2 red dots) and the plane will pick you up. Mini factories scattered throughout the map. There is a sky bridge entrance near the garage. They are leased so no eating in them please. Factories peak is usually around 4.9GW usage. That is more than 18,720 pieces of concrete (I got a bulk discount).ħ.2 GW power from coal, fuel (oil), and geothermal. %userprofile%\AppData\Local\FactoryGame\Saved\SaveGamesĩ7MB Uncompressed, 3.5MB Compressed download Early Access CL#96731 v0.102īase is 90x104 with 2 floors. UNZIP the file into the following folder: If you do try the save please leave a comment about your favorite parts as it would mean allot. ![]() If we are able to keep our saves for the future versions, I believe this design should be ready for tiers 7-10. Since I made the video tour I have added many more features. Although I did not play the entire 300 hours it sure felt like it and I hope you enjoy the work I put into this. The save has over 350 hours of running time. I would like to share my game save of my megabase.
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