![]() In Madden 16, they chose to take away the ability to change your receiver's routes when running a screen pass. Arcade fans say that its a videogame, and fun should always be prioritized over realism.ĮA aims to strike a happy medium in this regard each year, but it does so in puzzling ways. Sim proponents argue that the game should mimic real life NFL football as closely as possible. This video should give you a good idea what all the fuss is about.Ģ) Omission doesn't equal realism- The classic debate in the competitive Madden community is "sim(ulation)" versus "arcade". Players shouldn't feel like throwing the ball up to the receiver is always the best option, but many times that is the case Madden 16. The prevalence of the "Beckham catch", and the fact that it can be performed by nearly every receiver in the game is beyond obnoxious. EA's attempt to emphasize the one-on-one matchup between the receiver and defensive back does a lot of things right, but it is far too easy to complete passes in traffic to a leaping target. That is what Madden players have been dealing with for most of this season. Let's take a look at a few things that Madden 17 can do to grow the series as an eSports presence.ġ) Fix the spectacular catch- Imagine if Odell Beckham could perform his famous, twisting one-handed catch in traffic seemingly at will. That's not to say that there still aren't things that could be done better. Receivers can also choose between a possession, spectacular or run-after-the-catch approach to snagging passes. Players can now choose how defensive backs defend a pass play the ball or play the receiver. Since the turn of the decade, Madden has built itself back up to what its fans expect, and even added new features that go beyond past accomplishments. Not being able to adjust your defense properly at the line of scrimmage made it easy to find "money plays" that the stock defensive schemes in the game could not stop. Without the ability to slide protect, Madden players could overload one side of the offense with just three or four blitzers to pressure the quarterback nearly every snap. ![]() These omissions drastically affected gameplay and balance. Features that had been around for years in the previous generation, such as sliding your offensive line's protection to counter blitzes, and the ability to change defensive assignments pre-snap, were missing. It's animation system looked unfinished and robotic. When focused switched to the PS3 and Xbox 360, however, fans got a title what was stripped down in every way possible. It found ways to add to a solid foundation every single year. Prior to that, the series was consistent and polished on the PS2 and original Xbox. Here is a reasonably quick primer on Madden's rocky history in the past decade with its competitive balance.Īfter EA Sports acquired the exclusive rights to publish NFL video games in 2005, effectively killing their competition, quality of Madden immediately suffered. Would you play Texas hold 'em if someone could negate most strategical aspects of it by playing the same hand time after time? ![]() Those titles also won't be an attractive option for large scale eSports venues like League of Legends is. People don't want to bet on a game that isn't well balanced. Its what makes a title unsuitable for eSports competitive play.
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